The first Rogue Squadron game, which came out in 1998 for the N64, was not only critically acclaimed, but it also sold well over a million copies, taking even producer Julian Eggebrecht by surprise. While it proved to be an ill-fated alliance in the end, developer Factor 5 was LucasArts’ golden boy in 2001. It took me a while, certainly more time than I had with that demo kiosk, to figure out how to speed my way through that chaotic Death Star trench, evade Darth Vader’s superior TIE Advanced, and fire proton torpedoes into the exhaust port, but my initial defeat was enough to make me beg my parents for the console and this game. Using your targeting computer, which highlights enemy ships in red and yellow, you manage to take them out, at which point Red Leader orders you to prepare for your attack run. Like Luke Skywalker, introduced only as Red Five in the opening sequence, you’re forced into the cockpit immediately against indescribable odds.Īfter taking out the pesky deflection towers, you’re immediately hounded by wave after wave of TIE fighters. The attack takes you through all of the pillars of the games: destroying stationary targets, dogfights, squad commands, and flying through obstacles, all without making you stop to read a single prompt or watch an introductory video. Although one of the most daring offensives in the films, “Death Star Attack” is actually the game’s introductory level, a training mission done very right. This was my very first space combat game, having missed out on all of Totally Games’ excellent X-Wingseries, and it’s the perfect introduction. I don’t want to harp on this fateful moment for too long, but it really was destiny that a budding Star Wars fan like myself, who had only ever played the fantastic Shadows of the Empire video game for the Nintendo 64, should encounter a demo for Star Wars: Rogue Squadron II‘s “Death Star Attack.” I found the entire offensive entrancing, as I locked S-foils in attack position for the very first time and prepared to attack the most dangerous space station in the entire galaxy. Still, it was the GameCube demo kiosks at my local EB Games store that sold me on the prospect of the cubed console. The sixth console generation was dominated by Sony’s PlayStation 2, the clear winner, while the Sega Dreamcast, a console not of its time, was quickly sent to die. It seemed like an arms race at the time, Nintendo and Microsoft releasing consoles within days of each other in the States, although it didn’t turn out to be much of one. Stream your Star Wars favorites on Disney+ with a FREE TRIAL, on us! This is the game that made ten-year-old John Saavedra choose Nintendo’s new console over the technologically superior Microsoft Xbox in 2001. One of its best, a launch title that wasn’t an in-house Nintendo project at all, was Star Wars: Rogue Squadron II: Rogue Leader, a game that is not only at the top of the GameCube list but is also one of the greatest Star Wars games and space combat games ever made. Although ultimately viewed as a financial low-point for Nintendo, the GameCube era gave us some of the best games ever made: Luigi’s Mansion, Super Mario Sunshine, Metroid Prime, The Legend of Zelda: The Wind Waker, and Super Smash Bros.
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